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Xenosoft 2
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Xenosoft 2 (Game collection)(1994).iso
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strsquad.arj
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STRSQUAD
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CATACOMB.NPC
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Text File
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1993-07-13
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5KB
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184 lines
x_ unsigned char Entity_Distance_Per_Anim_Frame[Max_Entity_Types];
x_ unsigned char Entity_Foot_Width[Max_Entity_Types];
x_ unsigned char Entity_Foot_Height[Max_Entity_Types];
x_ unsigned char Entity_Height[Max_Entity_Types];
x_ unsigned char Entity_Width[Max_Entity_Types];
x_ unsigned char Entity_Feet_X_Start_Offset[Max_Entity_Types];
x_ unsigned char Entity_Feet_Y_Start_Offset[Max_Entity_Types];
x_ unsigned char Entity_Sight_Width[Max_Entity_Types];
x_ unsigned char Entity_Sight_Distance[Max_Entity_Types];
// NPC SCRIPT
/* tegel */
<Scentity1>
/* Scentity TYPE Name */ tegel
/* XY Dpaint locations of animations 1-8 */
24 16 24 48 24 80 56 80 88 80 120 80 152 80 184 80
/* Movement Distance in Pixels per Anim Frame */ 3
/* Entity Foot Width in Pixels - 1 */ 23
/* Entity Foot Height in Pixels - 1 */ 23
/* Entity Width In pixels */ 32
/* Entity Height In pixels */ 32
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 16
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 30
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag, 5-2 step RL) */
2
/* driller */
<Scentity2>
/* Scentity TYPE Name */ drill
/* XY Dpaint locations of animations 1-8 */
64 16 64 16 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 111
/* Entity Foot Height in Pixels - 1 */ 47
/* Entity Width In pixels */ 112
/* Entity Height In pixels */ 48
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-2 -2 224 64 -1
/* Overlap Width & Height 1-8 */
32 32 32 32 -1
/* Overlap X & Y Offset from base xy */
0 8 0 8 -1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* queen */
<Scentity3>
/* Scentity TYPE Name */ queen
/* XY Dpaint locations of animations 1-8 */
24 112 24 112 24 112 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 55
/* Entity Foot Height in Pixels - 1 */ 47
/* Entity Width In pixels */ 56
/* Entity Height In pixels */ 48
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-2 -2 24 160 48 160 -1
/* Overlap Width & Height 1-8 */
24 16 24 16 24 16 -1
/* Overlap X & Y Offset from base xy */
8 24 8 24 8 24 -1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* statue-a */
<Scentity4>
/* Scentity TYPE Name */ statue-a
/* XY Dpaint locations of animations 1-8 */
248 96 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 31
/* Entity Foot Height in Pixels - 1 */ 31
/* Entity Width In pixels */ 48
/* Entity Height In pixels */ 72
/* Entity Feet X Start Offset */ 16
/* Entity Feet Y Start Offset */ 40
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* statue-b */
<Scentity5>
/* Scentity TYPE Name */ statue-b
/* XY Dpaint locations of animations 1-8 */
248 96 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 31
/* Entity Foot Height in Pixels - 1 */ 31
/* Entity Width In pixels */ 48
/* Entity Height In pixels */ 72
/* Entity Feet X Start Offset */ 16
/* Entity Feet Y Start Offset */ 40
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
224 96 -1
/* Overlap Width & Height 1-8 */
24 24 -1
/* Overlap X & Y Offset from base xy */
8 16 -1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* cryguard */
<Scentity6>
/* Scentity TYPE Name */ cry-guard
/* XY Dpaint locations of animations 1-8 */
136 112 160 112 136 136 160 136 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 23
/* Entity Foot Height in Pixels - 1 */ 23
/* Entity Width In pixels */ 24
/* Entity Height In pixels */ 24
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0
/* dead-queen */
<Scentity7>
/* Scentity TYPE Name */ d-queen
/* XY Dpaint locations of animations 1-8 */
80 112 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 55
/* Entity Foot Height in Pixels - 1 */ 47
/* Entity Width In pixels */ 56
/* Entity Height In pixels */ 48
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Flag (0, 1-8 dir, 2-2 step 4 dir, 3-1 step 4 dir, 4-4 dir diag) */
0